diff --git a/external/mit/MesaLib/dist/src/mesa/glapi/glapi.c b/external/mit/MesaLib/dist/src/mesa/glapi/glapi.c index c3ebf60..bbef03b 100644 --- a/external/mit/MesaLib/dist/src/mesa/glapi/glapi.c +++ b/external/mit/MesaLib/dist/src/mesa/glapi/glapi.c @@ -221,7 +221,7 @@ PUBLIC void *_glapi_Context = NULL; * We should call this periodically from a function such as glXMakeCurrent * in order to test if multiple threads are being used. */ -void +PUBLIC void _glapi_check_multithread(void) { #if defined(THREADS) && !defined(GLX_USE_TLS) diff --git a/external/mit/MesaLib/dist/src/mesa/glapi/glapi_getproc.c b/external/mit/MesaLib/dist/src/mesa/glapi/glapi_getproc.c index 1238c4c..dd530a9 100644 --- a/external/mit/MesaLib/dist/src/mesa/glapi/glapi_getproc.c +++ b/external/mit/MesaLib/dist/src/mesa/glapi/glapi_getproc.c @@ -563,7 +563,7 @@ _glapi_get_proc_offset(const char *funcName) * in the name of static functions, try generating a new API entrypoint on * the fly with assembly language. */ -_glapi_proc +PUBLIC _glapi_proc _glapi_get_proc_address(const char *funcName) { struct _glapi_function * entry; diff --git a/external/mit/MesaLib/dist/src/mesa/glapi/glthread.c b/external/mit/MesaLib/dist/src/mesa/glapi/glthread.c index b818f4e..59a259f 100644 --- a/external/mit/MesaLib/dist/src/mesa/glapi/glthread.c +++ b/external/mit/MesaLib/dist/src/mesa/glapi/glthread.c @@ -36,7 +36,7 @@ #include #include #include "glthread.h" - +#include "main/glheader.h" /* * This file should still compile even when THREADS is not defined. @@ -71,7 +71,7 @@ */ #ifdef PTHREADS -unsigned long +PUBLIC unsigned long _glthread_GetID(void) { return (unsigned long) pthread_self(); @@ -125,7 +125,7 @@ _glthread_SetTSD(_glthread_TSD *tsd, void *ptr) #define USE_LOCK_FOR_KEY /* undef this to try a version without lock for the global key... */ -unsigned long +PUBLIC unsigned long _glthread_GetID(void) { abort(); /* XXX not implemented yet */ @@ -203,7 +203,7 @@ void InsteadOf_exit(int nCode) DWORD dwErr=GetLastError(); } -unsigned long +PUBLIC unsigned long _glthread_GetID(void) { return GetCurrentThreadId(); @@ -304,7 +304,7 @@ _glthread_SetTSD(_glthread_TSD *tsd, void *ptr) */ #ifdef BEOS_THREADS -unsigned long +PUBLIC unsigned long _glthread_GetID(void) { return (unsigned long) find_thread(NULL); @@ -346,7 +346,7 @@ _glthread_SetTSD(_glthread_TSD *tsd, void *ptr) * no-op functions */ -unsigned long +PUBLIC unsigned long _glthread_GetID(void) { return 0;