# # This is a reasonably heavily modified version of the sounds file from # the client. # # Since the sound server has to load the sounds on its own, full path names # are needed. # # There are two sections - one for normal sounds, and one for spell # sounds. They are differentiated by the header 'Standard Sounds:' and # 'Spell Sounds:' # # Empty lines and lines starting with # are ignored. # # Format of the file: pathname to sound, default volume (what volume gets # played if it is centered on the player), symbolic name (not currently # used for anything, but may be in the future for the server to communicated # to the client), and sound number.. Symbolic name and sound number may # be ommitted. If sound number is missing, the sound will be assigned one # higher than the last sound read in. # # the symbolic name can be DEFAULT, in which case all sounds for that section # which are otherwise not set will be set to that value. This can be # especially useful for that magic section, since new spells get added # fairly often. # # The volume of 100 means max volume. Anything higher can break the sound # # The server currently communicates what sound to play via the sound # number - you should not change those. However, you can change most # of the other sounds without problem. # # If a copy of this file is in ~/.crossfire/, it will be loaded # Standard Sounds: /home/jacek/.crossfire/sound/su-fanf.raw 30 SOUND_NEW_PLAYER 0 /home/jacek/.crossfire/sound/Teeswing.raw 60 SOUND_FIRE_ARROW 1 /home/jacek/.crossfire/sound/chord.raw 100 SOUND_LEARN_SPELL 2 /home/jacek/.crossfire/sound/Missed.raw 100 SOUND_FUMBLE_SPELL 3 /home/jacek/.crossfire/sound/Missed.raw 70 SOUND_WAND_POOF 4 /home/jacek/.crossfire/sound/Creaky-1.raw 50 SOUND_OPEN_DOOR 5 /home/jacek/.crossfire/sound/blip.raw 80 SOUND_PUSH_PLAYER 6 /home/jacek/.crossfire/sound/click1.raw 80 SOUND_PLAYER_HITS1 7 /home/jacek/.crossfire/sound/click2.raw 90 SOUND_PLAYER_HITS2 8 /home/jacek/.crossfire/sound/click1.raw 95 SOUND_PLAYER_HITS3 9 /home/jacek/.crossfire/sound/click2.raw 100 SOUND_PLAYER_HITS4 10 /home/jacek/.crossfire/sound/FloorTom.raw 70 SOUND_PLAYER_IS_HIT1 11 /home/jacek/.crossfire/sound/ouch1.raw 80 SOUND_PLAYER_IS_HIT2 12 /home/jacek/.crossfire/sound/thru.raw 90 SOUND_PLAYER_IS_HIT3 13 /home/jacek/.crossfire/sound/drip.raw 80 SOUND_PLAYER_KILLS 14 /home/jacek/.crossfire/sound/squish.raw 100 SOUND_PET_IS_KILLED 15 /home/jacek/.crossfire/sound/gong.raw 100 SOUND_PLAYER_DIES 16 /home/jacek/.crossfire/sound/Whoosh.raw 100 SOUND_OB_EVAPORATE 17 /home/jacek/.crossfire/sound/Explosion.raw 100 SOUND_OB_EXPLODE 18 /home/jacek/.crossfire/sound/TowerClock.raw 100 SOUND_CLOCK 19 /home/jacek/.crossfire/sound/boink2.raw 80 SOUND_TURN_HANDLE 20 /home/jacek/.crossfire/sound/MetalCrash.raw 100 SOUND_FALL_HOLE 21 /home/jacek/.crossfire/sound/Puke.raw 100 SOUND_DRINK_POISON 22 # Spells : SOUND_CAST_SPELL_0 23, 24, 25 ... Spell Sounds: /home/jacek/.crossfire/sound/magic.raw 100 DEFAULT /home/jacek/.crossfire/sound/swish.raw 70 "magic bullet" /* 0 */ /home/jacek/.crossfire/sound/swish.raw 60 "small fireball" /home/jacek/.crossfire/sound/swish.raw 80 "medium fireball" /home/jacek/.crossfire/sound/swish.raw 100 "large fireball" /home/jacek/.crossfire/sound/magic.raw 100 "burning hands" /home/jacek/.crossfire/sound/lightning1.raw 70 "small lightning" /home/jacek/.crossfire/sound/lightning1.raw 90 "large lightning" /home/jacek/.crossfire/sound/swish.raw 100 "magic missile" /home/jacek/.crossfire/sound/magic.raw 100 "create bomb" /home/jacek/.crossfire/sound/magic.raw 100 "summon golem" /home/jacek/.crossfire/sound/magic.raw 100 "summon fire elemental" /* 10 */ /home/jacek/.crossfire/sound/magic.raw 100 "summon earth elemental" /home/jacek/.crossfire/sound/magic.raw 100 "summon water elemental" /home/jacek/.crossfire/sound/magic.raw 100 "summon air elemental" /home/jacek/.crossfire/sound/first_try.raw 100 "dimension door" /home/jacek/.crossfire/sound/magic.raw 100 "create earth wall" /home/jacek/.crossfire/sound/Tear.raw 100 "paralyze" /home/jacek/.crossfire/sound/Missle1.raw 80 "icestorm" /home/jacek/.crossfire/sound/magic.raw 100 "magic mapping" /home/jacek/.crossfire/sound/Tear.raw 90 "turn undead" /home/jacek/.crossfire/sound/Tear.raw 90 "fear" /* 20 */ /home/jacek/.crossfire/sound/Missle1.raw 100 "poison cloud" /home/jacek/.crossfire/sound/magic.raw 100 "wonder" /home/jacek/.crossfire/sound/Explosion.raw 80 "destruction" /home/jacek/.crossfire/sound/magic.raw 100 "perceive self" /home/jacek/.crossfire/sound/sci_fi_gun.raw 100 "word of recall" /home/jacek/.crossfire/sound/magic.raw 100 "invisible" /home/jacek/.crossfire/sound/magic.raw 100 "invisible to undead" /home/jacek/.crossfire/sound/magic.raw 100 "probe" /home/jacek/.crossfire/sound/swish.raw 100 "large bullet" /home/jacek/.crossfire/sound/magic.raw 100 "improved invisibility" /* 30 */ /home/jacek/.crossfire/sound/Tear.raw 100 "holy word" /home/jacek/.crossfire/sound/magic.raw 100 "minor healing" /home/jacek/.crossfire/sound/magic.raw 100 "medium healing" /home/jacek/.crossfire/sound/magic.raw 100 "major healing" /home/jacek/.crossfire/sound/magic.raw 100 "heal" /home/jacek/.crossfire/sound/magic.raw 100 "create food" /home/jacek/.crossfire/sound/Explosion.raw 60 "earth to dust" /home/jacek/.crossfire/sound/magic.raw 100 "armour" /home/jacek/.crossfire/sound/magic.raw 100 "strength" /home/jacek/.crossfire/sound/magic.raw 100 "dexterity" /* 40 */ /home/jacek/.crossfire/sound/magic.raw 100 "constitution" /home/jacek/.crossfire/sound/magic.raw 100 "charisma" /home/jacek/.crossfire/sound/magic.raw 100 "create fire wall" /home/jacek/.crossfire/sound/magic.raw 100 "create frost wall" /home/jacek/.crossfire/sound/magic.raw 100 "protection from cold" /home/jacek/.crossfire/sound/magic.raw 100 "protection from electricity" /home/jacek/.crossfire/sound/magic.raw 100 "protection from fire" /home/jacek/.crossfire/sound/magic.raw 100 "protection from poison" /home/jacek/.crossfire/sound/magic.raw 100 "protection from slow" /home/jacek/.crossfire/sound/magic.raw 100 "protection from paralysis" /* 50 */ /home/jacek/.crossfire/sound/magic.raw 100 "protection from draining" /home/jacek/.crossfire/sound/magic.raw 100 "protection from magic" /home/jacek/.crossfire/sound/magic.raw 100 "protection from attack" /home/jacek/.crossfire/sound/magic.raw 100 "levitate" /home/jacek/.crossfire/sound/Gun-5.raw 100 "small speedball" /home/jacek/.crossfire/sound/Gun-5.raw 130 "large speedball" /home/jacek/.crossfire/sound/Missle1.raw 150 "hellfire" /home/jacek/.crossfire/sound/Missle1.raw 170 "dragonbreath" /home/jacek/.crossfire/sound/Missle1.raw 170 "large icestorm" /home/jacek/.crossfire/sound/magic.raw 100 "charging" /* 60 */ /home/jacek/.crossfire/sound/magic.raw 100 "polymorph" /home/jacek/.crossfire/sound/swish.raw 100 "cancellation" /home/jacek/.crossfire/sound/Tear.raw 100 "confusion" /home/jacek/.crossfire/sound/Tear.raw 100 "mass confusion" /home/jacek/.crossfire/sound/magic.raw 100 "summon pet monster" /home/jacek/.crossfire/sound/magic.raw 100 "slow" /home/jacek/.crossfire/sound/magic.raw 100 "regenerate spellpoints" /home/jacek/.crossfire/sound/magic.raw 100 "cure poison" /home/jacek/.crossfire/sound/magic.raw 100 "protection from confusion" /home/jacek/.crossfire/sound/magic.raw 100 "protection from cancellation" /* 70 */ /home/jacek/.crossfire/sound/magic.raw 100 "protection from depletion" /home/jacek/.crossfire/sound/magic.raw 100 "alchemy" /home/jacek/.crossfire/sound/Evil_Laugh.raw 100 "remove curse" /home/jacek/.crossfire/sound/Evil_Laugh.raw 120 "remove damnation" /home/jacek/.crossfire/sound/magic.raw 100 "identify" /home/jacek/.crossfire/sound/magic.raw 100 "detect magic" /home/jacek/.crossfire/sound/magic.raw 100 "detect monster" /home/jacek/.crossfire/sound/magic.raw 100 "detect evil" /home/jacek/.crossfire/sound/magic.raw 100 "detect curse" /home/jacek/.crossfire/sound/Explosion.raw 100 "heroism" /* 80 */ /home/jacek/.crossfire/sound/bugle_charge.raw 100 "aggravation" /home/jacek/.crossfire/sound/magic.raw 100 "firebolt" /home/jacek/.crossfire/sound/magic.raw 100 "frostbolt" /home/jacek/.crossfire/sound/Explosion.raw 100 "shockwave" /home/jacek/.crossfire/sound/magic.raw 100 "color spray" /home/jacek/.crossfire/sound/magic.raw 100 "haste" /home/jacek/.crossfire/sound/magic.raw 100 "face of death" /home/jacek/.crossfire/sound/lightning1.raw 110 "ball lightning" /home/jacek/.crossfire/sound/swish.raw 100 "meteor swarm" /home/jacek/.crossfire/sound/swish.raw 100 "comet" /* 90 */ /home/jacek/.crossfire/sound/magic.raw 100 "mystic fist" /home/jacek/.crossfire/sound/magic.raw 100 "raise dead" /home/jacek/.crossfire/sound/magic.raw 100 "resurrection" /home/jacek/.crossfire/sound/magic.raw 100 "reincarnation" /home/jacek/.crossfire/sound/magic.raw 100 "immune cold" /home/jacek/.crossfire/sound/magic.raw 100 "immune electricity" /home/jacek/.crossfire/sound/magic.raw 100 "immune fire" /home/jacek/.crossfire/sound/magic.raw 100 "immune poison" /home/jacek/.crossfire/sound/magic.raw 100 "immune slow" /home/jacek/.crossfire/sound/magic.raw 100 "immune paralysis" /* 100 */ /home/jacek/.crossfire/sound/magic.raw 100 "immune drain" /home/jacek/.crossfire/sound/magic.raw 100 "immune magic" /home/jacek/.crossfire/sound/magic.raw 100 "immune attack" /home/jacek/.crossfire/sound/magic.raw 100 "invulnerability" /home/jacek/.crossfire/sound/magic.raw 100 "defense /home/jacek/.crossfire/sound/magic.raw 100 "rune fire" /home/jacek/.crossfire/sound/magic.raw 100 "rune frost" /home/jacek/.crossfire/sound/magic.raw 100 "rune shocking" /home/jacek/.crossfire/sound/magic.raw 100 "rune blasting" /home/jacek/.crossfire/sound/magic.raw 100 "rune death" /* 110 */ /home/jacek/.crossfire/sound/magic.raw 100 "marking rune" /home/jacek/.crossfire/sound/magic.raw 100 "build director" /home/jacek/.crossfire/sound/magic.raw 100 "pool of chaos" /home/jacek/.crossfire/sound/magic.raw 100 "build bullet wall" /home/jacek/.crossfire/sound/magic.raw 100 "build ligtning wall" /home/jacek/.crossfire/sound/magic.raw 100 "build fireball wall" /home/jacek/.crossfire/sound/magic.raw 100 "magic " /home/jacek/.crossfire/sound/magic.raw 100 "rune of magic drain" /home/jacek/.crossfire/sound/magic.raw 100 "antimagic rune" /home/jacek/.crossfire/sound/magic.raw 100 "rune transferrence" /* 120 */ /home/jacek/.crossfire/sound/magic.raw 100 "transferrence" /home/jacek/.crossfire/sound/magic.raw 100 "magic drain" /home/jacek/.crossfire/sound/magic.raw 100 "counterspell" /home/jacek/.crossfire/sound/magic.raw 100 "disarm" /home/jacek/.crossfire/sound/magic.raw 100 "cure confusion" /home/jacek/.crossfire/sound/magic.raw 100 "restoration" /home/jacek/.crossfire/sound/magic.raw 100 "summon evil monster" /home/jacek/.crossfire/sound/magic.raw 100 "counterwall" /home/jacek/.crossfire/sound/magic.raw 100 "cause light wounds" /home/jacek/.crossfire/sound/magic.raw 100 "cause medium wounds" /* 130 */ /home/jacek/.crossfire/sound/magic.raw 100 "cause serious wounds" /home/jacek/.crossfire/sound/magic.raw 100 "charm monsters" /home/jacek/.crossfire/sound/magic.raw 100 "banishment" /home/jacek/.crossfire/sound/magic.raw 100 "create missile"